Fantasy Role-Play Gaming Aids
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The Handbook of Traps and Tricks $11.95 + shipping |
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$11.95 + shipping |
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$11.95 + shipping |
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The Monsterous Civilizations of Delos $11.95 + shipping |
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Set of Four Handbooks (traps, spells, Monsterous Civs, Book of the Dead) |
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Save by buying all four titles together |
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See individual title descriptions above | |
$44.00 + shipping |
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We usually ship Priority Mail, Insured and/or Signature Confirmation Required. |
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| Other Titles from the World of Delos® The following are 8 1/2 x 11
saddle-staple bound, approx 30 densely-packed pages each. |
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Amazon Mutual Wants You! (AMLA #1) 4 modules
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Desert Plots (AMLA #2) 2 modules plus outlines
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Set of
3 booklets - modules and monsters
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We usually ship by Priority Mail, Insured and/or Signature Confirmation Required.
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or money order, pls contact us for instructions by email,
fax, or voice mail.
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Dragon Tree Press has been in business since 1981. ISBN prefix 0-940918, SAN 217-3557
Email Dragon Tree Press
The Handbook of Traps and Tricks
by Ben & Mary Ezzell, et al
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The Handbook of Traps and Tricks offers a modern rendering of the
Azure Manuscript of Master Engineer Humphrey Tappercoom (a.k.a., The Blue Book of
Hengist). The Handbook details over 100 fully-statted, ready-to-play dungeon traps
whether Magickal, Mechanical or Techno -- Low-level, High or Super-complex. No
Instant-Killer traps are included! These are playable traps -- clues precede
each, escape is possible and responses require brains, not monte-haul hardware. Note: all traps are rated by level of danger and, with the able assistance of the priests of Jocus, for both playability and humorous aspects.
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The Dragon Tree Spell Book
by Ben & Mary Ezzell, et al
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The Dragon Tree Spell Book offers more than 200 spells including Dragon Magicks and Zero Level Spells. Also included are excerpts from Theologian Newton's Theory of the Four Manas -- a unified field theory of the four major magick systems known in the gaming Multiverse, check lists for constructing your own magick system and rules for Impromptu Spells |
Table of Contents (abbreviated) |
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The Four Known Magic Systems |
Discusses the four known systems of magic found throughout the Multiverse as: |
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Personal Magic |
In a personal magic system, individuals (or objects) hold a level of poser used to cast spells with each spell 'costing' a portion of their personal mana points. |
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Percentage & Fumble |
In many mana-rich worlds, the success of a spellcasting varies with experience and talent but success is never completely assured. |
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Local Mana |
In local-mana worlds, the mana for casting a spell is drawn from an area or region and may be locally exhausted, needing time to become renewed. |
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Memorization |
In mana-poor worlds, spells must be individually memorized and, once learned, can be used only once before being learned again. |
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Impromptu Magical Spells |
Impromptu spells don't always work ... or, perhaps, don't always work in the manner expected but, depending on how they are cast, may work very well indeed. |
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Zero Level Spells |
Zero level spells (a.k.a. cantrips) are those relatively mundane magics which are used for industrial and housekeeping tasks by virtually anyone in a magical society. While commonly considered minor, these spells -- when properly used -- are still valuable and even essential. |
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First Level Spells |
The twenty-one first level spells described include Andrea's Rambling Clew, Hawk Vision, Hard Water, Marti Gras Special and many, many more. |
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Second Level Spells |
More than two dozen second level spells include such varied abilities as Druidic Sanctuary, Image Inscrption, Magical Conscience, Show Business and Water Shape. |
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Third Level Spells |
A host of third level spells include Erase Scent, Foul Weather, Lariat, Runes of Fire, Unseen Accountant and much more. |
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Fourth Level Spells |
A wealth of fourth level spells encompass such abilities as Alter Tensile Strength, Cold Fire, Forked Lightning, Instant Baroque, Stealthy Fagin, Righteous Runes of Fire and Telemar's Truth Tell. |
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Fifth Level Spells |
At the fifth level, spells include Conceal Trap, Illumination Flare, Murphey's Law, Shadow Creations, and Summon Poltergeist. |
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Sixth Level Spells |
Spells at the sixth level include Chorus & Fugue of Magic Mouths, Instant Elsewhere, Power Word: Mute, See Other Planes and the Warlock's Disc. |
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Seventh Level Spells |
Seventh level spells allow the caster to Attack Other Planes, assume Lycanthrope Power, use Spud Flynn's Summons Spell and create Symbols of Effect ... as well as many other skills. |
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Eighth Level Spells |
At the eighth level, spells include Baron Samdi's Voodoo Spell, Control Ball Lightning, Sanctify and others. |
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Ninth Level Spells |
Ninth level spells cover such skills as Egor's Egress / Engress Eliminator, Reginold's Mana Regenerator, Visual Augury and Time Speed / Time Slow. |
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Tenth Level Spells |
Reaching the tenth level, such spells as Disenchant, Newton's Spell of Drawing the Backlash and Soul Swap. |
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Dragon Magic |
While little is known of the magics used by those of the draconic races, here are a selection of spells including Animate Object, Body Part Teleportation, Shadow Walking and Time Stop. |
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Monstrous Civilizations of Delos
aka Monsterous Civilizations
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In Delos, Monsters aren't always ... visit the Ogre Nations of Delos, travel the Forests of Night and meet the legendary Wampyr and their Wool-o-the-Wisp and explore the legendary Broken Lands where even the normal is stranger than you can imagine. As you journey through the Monstrous Civilizations of Delos, you'll learn the real perils of succubii, how to get a giant drunk and (maybe) what has become of the fabled Gnoptic Chalice. Overall a dastardly miscellany of new traps, poisons, artifacts.... |
Table of Contents (abbreviated) |
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Intoxication, Its Insidious, Debilitating Effects |
Given the commonality of intoxicating beverages throughout the worlds of the multiverse, it is always well to consider the effects of consumption on the characters indulging. |
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Preventions, Cures and Other Notions |
Given the general habit of indulgence, opportunistic alchemists (and others) have been quick to offer a variety of cures ... of various levels of efficacy. |
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Hangover Cures |
... and some cures can be stranger than others ... |
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Character History |
When creating a character for FRP gaming, it's always good to know the character's background and antecedents. These Character History tables will aid in creating appropriate backgrounds. |
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The Open Market |
It is said -- with some justification -- that anything can be found at the Open Market ... Anything, however, is a very broad term and there may be others who are shopping as well ... but what they're shopping for ... could be you. |
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Objects of Uncertain Value |
Offers a selection of unusual objects which have been found at the Open Markets of Delos |
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Venerial Diseases of the Succubi & Incubi |
As everyone knows, there are dangers associated with encounters with succubi and incubi ... but some dangers are stranger than others ... and some are strange indeed! |
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The Aeolean Web |
The strands of the Aeolean Web are many and serve to connect the many diverse worlds which comprise the Multiverse. Traveling the Web, however, can be an adventure of its own. |
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Mad Minor Craftsmen of Delos |
Did you ever stop to wonder where that strange magickal object originated? Do you know what twisted craftsman created the arcana mysterious you last fumbled free at great costs? Here is a list of some few of the mad artificers found in the Delian realms. |
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Legends of the Broken Lands |
Far to the west, past the hated Gray Lands and beyond the Coast of Cormandel lies the region known only as the Broken Lands -- a once green and fertile land of culture and civilization but, ere since the Day the Sky Fell, a place of strange and mysterious peoples and events. |
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Magickal Technologies & Technological Magicks |
In the lands of Delos, technologies have met magicks and, together, the two have each become rich and strange enough to stretch belief beyond its limits. |
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Delian Societies -- Secret and Public |
The Delian Commonwealth is an amalgamation of many lands, races and cultures and, as such, contains a wide variety of social and fraternal organizations both public and very, very private. |
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Powers and Gods of Delos |
Because Delos is known for its open religious freedoms, many gods, goddesses and powers have migrated to Delos where they enjoy the freedom to be worshiped according to their desires. Here a number of the major powers are described just as, following, many of the lesser deities are introduced. |
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Other Gods of Delos |
Virtually extinct, the Nine Forgotten Ones have now been revived by searchers from the Temple of the Unknown Gods. |
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Beastly Deities of Delos |
In Delos, deities are not limited to the humanoid races and include... |
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Feline Deities |
... deities favored by the feline races ... |
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Equine Deities |
... and those favored by the equine species ... |
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Superior Inns and Taverns of Delos |
While there are a wide variety of establishments serving travelers in the Delian Commonwealth, we provide a listing of some of the better taverns and roadhouses found in various regions. All are rated according to accommodations, victuals and beverages (including some "temperance" establishments). |
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The Forests of Night |
The Forests of Night are luxuriant rain-forests which form the habitat of such races as the Wampyr. A nomadic culture tending their Wool-O-The-Wisp, the Wampyr are gracious hosts who are always willing to welcome visitors. |
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Ogre Cultures of Delos |
While ogres are often seen as "monsters" or, at best, uncultured brutes, in Delos, the ogre race has reached a high level of civilization and the visiting tourist will be fascinated by the variety of ogre customs while the adventurous epicure will find many interesting and unusual dishes to delight their palate. |
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The Case of the Gnoptic Chalice |
The Case of the Gnoptic Chalice -- an Amazon Mutual Life Assurance mission -- is set in the Ogre Nations. This adventure is designed for thinking players only and hack-and-slay adventurers are unlikely to fare well. |
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The Delian
Book of the Dead
by Ben & Mary Ezzell, et al
Rules for running your dead characters?!?
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In addition to the far traveller's vade mecum of the Planes
of the Abyss and the multitudinous realms of the Neather Worlds, The Delian Book of the
Dead includes a dastardly miscellany of new traps, poisons, artifacts, devious Delian
spiders, character class Archeologist, Master Thracian's Apologia of Grave Robbing,
character class Deceased and much more ... Absolutely essential... the one volume which no Ghost (or Mortal) should be without ... A. Bierce -- Stygian Review $11.95 + shipping |
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Dragon Tree Press has been in business since 1981. ISBN prefix 0-940918, SAN 217-3557
Email Dragon Tree Press